Made for the Ludum Dare 38, back in 2017 - a traditional scaline racer using only C++ and SDL! I wanted to write more cities, based on cities I had visited by then. Unfortunately, time constraints prevented me from doing so.

Click to accelerate and steer!

(bear in mind I wrote this from scratch in 3 days!)

I also have a DOS port, but I'm not sure I should release it - the speed is far from what I want.


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DOS version, from a couple of years ago:

(+1)

i like it :-)

Should I release it? It doesn't run all that well...

(+1)

of course my friend. I'd like to see it, man. any programming exercise seems interesting to me. Also I was looking for the argorithm to generate a scanline circuit to test in gamemaker.

With game, I began as a pure scanline racer, but when the time came for placing the cars on the track, I end up cheating a bit and adding proper 3D projection (floating point on the web version, fixed point on the experimental DOS version).

There are some very good tutorials and articles on the subject, but I'm not familiar enough with GameMaker to suggest anything.
Sometimes I feel I should get more familiar with those technologies...maybe I could start shipping more games instead of my current paltry rate.