Between MSX and Master System, I don't expect much of a difference. It's the same Z80 with TMS9918 VDP.
Later today, I will upload a version for the IBM PC with 8088 and CGA. That version might perform a little better. Particularly if you run on 10Mhz machines or maybe a 286. On a 486, it might be a bit too fast (but then again, you're better off running the 32-bit version).
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Gonna just leave this here...
On witch system is your fastest running version of this game?
Between MSX and Master System, I don't expect much of a difference. It's the same Z80 with TMS9918 VDP.
Later today, I will upload a version for the IBM PC with 8088 and CGA. That version might perform a little better. Particularly if you run on 10Mhz machines or maybe a 286. On a 486, it might be a bit too fast (but then again, you're better off running the 32-bit version).
The CPC version is back from the dead, fully functional and shaping up greatly. I feel this could be become a really good version!
UI improved!
Thats amazing, how do you create all these versions
I have a common core among the games and different, but slightly intercompatible game engines, all written in C90.
You can check the code here: https://github.com/TheFakeMontyOnTheRun/space-trashman-blues
That's an amazing work for game engine users like me. Congratulations!
Adding more features and fixes on the ROM is getting harder and harder!
This is a nice surprise!
...and yet, I shouldn't be surprised...
This is super cool, man