Sub Mare Imperium - Derelict 8-bit
A downloadable game for Windows, macOS, Linux, and Android
About the game
THIS GAME IS FINALLY REACHING IT'S FINAL FORM! PLEASE TRY IT AND REPORT BACK!
This is a 8-bit demake of https://montyontherun.itch.io/sub-mare-imperium-derelict-32-bit for the SEGA Master System and MSX line of computers. I use the exact game core from the 16 and 32-bits versions, but the renderer originally written for the CPC Dev Contest'19. This is actually the project I originally intended to submit for that contest.
Sega Master System
Controls:
- Directions - Walk around (turns only in 90-degrees)
- Fire 1 - Perform action
- Fire 2 - Cycle though the actions to perform
It should be noted that I'm using the legacy video modes from the SG-1000, just like F-16 Fighter; and just like that game, this will not be compatible with Mega Drive/Genesis consoles. This was also forked into a 16-bit version (this fork supports the Mega Drive), featuring more effects: https://montyontherun.itch.io/sub-mare-imperium-derelict-16-bits
MSX computers
Controls:
- Cursor keys - Walk around (turns only in 90-degrees)
- Number keys - perform actions described into the UI
IBM PCs
Controls:
- QWES - Walk around (turns only in 90-degrees)
- Number keys - perform actions described into the UI
This game was written with a big help from https://z88dk.org/ with extensive use of https://github.com/jannone/msx-gfxlib, from Rafael Jannone, which I had the pleasure to work with on a previous day job.
Source code: https://github.com/TheFakeMontyOnTheRun/space-trashman-blues
Status | In development |
Platforms | Windows, macOS, Linux, Android |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Daniel "MontyOnTheRun" Monteiro |
Genre | Adventure |
Tags | 3D, Exploration, First-Person, Hacking, master-system, MSX, Retro, sega, z80 |
Code license | BSD 2-clause 'Simplified' License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Comments
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Gonna just leave this here...
On witch system is your fastest running version of this game?
Between MSX and Master System, I don't expect much of a difference. It's the same Z80 with TMS9918 VDP.
Later today, I will upload a version for the IBM PC with 8088 and CGA. That version might perform a little better. Particularly if you run on 10Mhz machines or maybe a 286. On a 486, it might be a bit too fast (but then again, you're better off running the 32-bit version).
The CPC version is back from the dead, fully functional and shaping up greatly. I feel this could be become a really good version!
UI improved!
Thats amazing, how do you create all these versions
I have a common core among the games and different, but slightly intercompatible game engines, all written in C90.
You can check the code here: https://github.com/TheFakeMontyOnTheRun/space-trashman-blues
That's an amazing work for game engine users like me. Congratulations!
And the MSX version is finally working in a more or less stable way!!
Adding more features and fixes on the ROM is getting harder and harder!
This is a nice surprise!
...and yet, I shouldn't be surprised...
This is super cool, man