Unsurprisingly, the engine compiled on Windows without much of a hitch. Pictured here on a Windows ME system (which I use for building), but tested on a 486 running Windows 95.
This is a WIP, of course - still using a lot from Derelict and The Mistral Report(!); hopefully soon, I will have time to make this a more complete and distinct game.
I had a quick play with this and want to play it more. I saw a key card on the floor but don't see any controls above for picking it up. Is it possible to pick up items yet?
It's a week ago so I can't be certain, but I *think* I opened the actions menu. The only option I could see was the opposite, "put down" or "drop" (again I can't remember the exact wording as it was over a week ago). I'll give it another go when I get chance and see if I missed anything.
If you're in front of the item, you can pick it up...but there's a bug on the item rendering when you're facing south, meaning you have to be a bit farther.
That might explain it. I'm hoping to some games from the jam tomorrow, health permitting. If I do stream, I'll include this game so the VOD will catch any oddness (or any stupidity on my part).
Hmmm, did you try pressing "Z" on that screen. I regretted deeply not adding an explicit instruction about this. As for fullscreen, I tried, but the input focus gets messed up.
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Unsurprisingly, the engine compiled on Windows without much of a hitch. Pictured here on a Windows ME system (which I use for building), but tested on a 486 running Windows 95.
This is a WIP, of course - still using a lot from Derelict and The Mistral Report(!); hopefully soon, I will have time to make this a more complete and distinct game.
I had a quick play with this and want to play it more. I saw a key card on the floor but don't see any controls above for picking it up. Is it possible to pick up items yet?
If you open the actions menu, you should be able to pick objects . Did you try that? There's always the possibility of a bug, of course
It's a week ago so I can't be certain, but I *think* I opened the actions menu. The only option I could see was the opposite, "put down" or "drop" (again I can't remember the exact wording as it was over a week ago). I'll give it another go when I get chance and see if I missed anything.
If you're in front of the item, you can pick it up...but there's a bug on the item rendering when you're facing south, meaning you have to be a bit farther.
That might explain it. I'm hoping to some games from the jam tomorrow, health permitting. If I do stream, I'll include this game so the VOD will catch any oddness (or any stupidity on my part).
That would be great! I'm very likely to rethink the whole gameplay loop and having solid opinions on it helps a LOT. Thank you!
I don't manage to play the game, it is is blocked on the first screen ("It's been so long"... I use Firefox).
Also, could you add a fullscreen mode ?
Hmmm, did you try pressing "Z" on that screen. I regretted deeply not adding an explicit instruction about this.
As for fullscreen, I tried, but the input focus gets messed up.
Now it works well. At first Z/Enter did not work. Maybe it came from my side, sorry. Thanks for your reply.
Thank you for not giving up! :)
I don't get any sound, is it normal ?
Not implemented yet😅