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Unsurprisingly, the engine compiled on Windows without much of a hitch. Pictured here on a Windows ME system (which I use for building), but tested on a 486 running Windows 95.


This is a WIP, of course - still using a lot from Derelict and The Mistral Report(!); hopefully soon, I will have time to make this a more complete and distinct game.

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I had a quick play with this and want to play it more. I saw a key card on the floor but don't see any controls above for picking it up. Is it possible to pick up items yet?

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If you open the actions menu, you should be able to pick objects . Did you try that? There's always the possibility of a bug, of course 

It's a week ago so I can't be certain, but I *think* I opened the actions menu. The only option I could see was the opposite, "put down" or "drop" (again I can't remember the exact wording as it was over a week ago). I'll give it another go when I get chance and see if I missed anything.

If you're in front of the item, you can pick it up...but there's a bug on the item rendering when you're facing south, meaning you have to be a bit farther.

That might explain it. I'm hoping to some games from the jam tomorrow, health permitting. If I do stream, I'll include this game so the VOD will catch any oddness (or any stupidity on my part).

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That would be great! I'm very likely to rethink the whole gameplay loop and having solid opinions on it helps a LOT. Thank you!

I don't manage to play the game, it is is blocked on the first screen ("It's been so long"... I use Firefox).

Also, could you add a fullscreen mode ?

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Hmmm, did you try pressing "Z" on that screen. I regretted deeply not adding an explicit instruction about this.
As for fullscreen, I tried, but the input focus gets messed up.

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Now it works well. At first Z/Enter did not work. Maybe it came from my side, sorry. Thanks for your reply.

Thank you for not giving up! :)

I don't get any sound, is it normal ?

Not implemented yet😅