Tic-Tac-Toe-WebGL
A simple experiment with WebGL, attempting to write a normal mapping shader.
Wrote this in late 2016. Some of the code also from my old pal Gustavo, from my Nano Games days. He also did the textures (which I botched and took the wrong ones - hence the distorted look).
This was written mostly as a proof of concept of having a code using OpenGL ES 2.0 with X11 also build under Emscripten, with WebGL. It's not 1:1, but quite close.
It should be noted that I'm aware my shader has some issue and never really worked all that well - but works well enough for this game.
| Status | Released |
| Platforms | HTML5 |
| Author | Daniel "MontyOnTheRun" Monteiro |
| Genre | Puzzle |
| Tags | 3D, emscripten, html5, normal-mapping, opengl-es, webgl, x11 |
| Average session | A few seconds |
| Inputs | Keyboard |

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