oh! thanks friend. you are one of the few who follow me. Unfortunately, it has been another of my projects on hold. It is also true that each step I take with a different engine, the code is optimized and I get it faster. who knows?
I like to think that I follow great people with interesting projects, on the cusp of delivering it - keeps on my toes. Focus and don't give up!
Been working now two game engines: one for 8-bit and 16-bit machines and one for 16-bit and 32-bit ones (one evolution of the one used in this game). Each run on various degrees of "good" on both Amigas old school Macintoshes, depending on the configuration. But I do not want to simply retread my steps, but rather ship a really good RPG, that pushes the old machines to some new direction.
Sometimes I feel that targeting those old machines end up getting me stuck, but that's the only target that I feel would make the game relevant :(
I am a FreeDOS and other systems game programmer... but my games on FreeDOS do not have Sound yet. Are you using Allegro? I am using Freepascal... it is not Allegro friendly. I thanks for some Hint to sound on Freepascal... contact@juegosenlazaruscostatricenses.com
I have read a lot about sound blaster go32 djgpp Dpmi interrupts hardware interrupts. But it is not working yet.
I'm not using anything but simple ANSI C and the standard library (plus some code from Serdaco for driving the OPL2LPT, hacked to support a regular Adlib as well). I should probably be using Allegro, but I'm too lazy for that :P
The last time I touched on Pascal was some good 10 years ago, maybe more. It's a fine language, but I grew too used to C(++) to simply give up from it. Sure, up until 2 years ago, the move from C++ to C would sound ludicrous to me, but now it made perfect sense.
To be honest, as much as I know about interrupts in theory and have invoked quite a few from ASM embedded em C, but not 100% sure I'm doing it correctly. It works and nothing blew up in flames (yet), so I'm ok with that, but I would love to play PCM sound over a Sound Blaster some day. Maybe I will have to get down to some protected mode ASM. But not today.
For running on modern platforms, in situations where there's no direct PCM sound, I simply play a recorded version of my OPL2 sound (like, for instance, what I did with the Android version of Noudar: https://play.google.com/store/apps/details?id=pt.b13h.noudar) - works surpringly well.
I also always keep a debug version working with SDL, so I can leverage modern development tools and simply have a DOS/Amiga/etc Makefile.
Thanks to your attention... I will continue with Pascal. I like program on Dos, my most important problem for now, is UEFI booting. Of course I am waiting FreeDOS resolve the problem. Rufus (USB booting) works well with my software but compiler is not working. Sorry, it is another history....
← Return to game
Comments
Log in with itch.io to leave a comment.
Stay tuned!
Hello, I see that you are following me. Would you like to help me with a RPG project that I'm working on?
Hello, sadly, I can't (for legal reasons).
One thing I could do is advise on anything. I can't even evaluate your work without putting and and me on legal gray areas.
I work as a game developer for my day job and I have a very strict set of rules I can follow to avoid competition with my own employer.
Hope you understand :)
Oh, that's too bad. Do you know of other developers?
I can see myself in the photo. Congratulations on winning the diploma en RetroZaragoza, mate.
https://fitosoft.itch.io/
Ah, of course! I remember you!
Some very cool CPC remakes!
How is that Ghost 'n' Goblins going? it was looking very promissing!
oh! thanks friend. you are one of the few who follow me. Unfortunately, it has been another of my projects on hold. It is also true that each step I take with a different engine, the code is optimized and I get it faster. who knows?
I definetly know the feeling XD
I like to think that I follow great people with interesting projects, on the cusp of delivering it - keeps on my toes. Focus and don't give up!
Been working now two game engines: one for 8-bit and 16-bit machines and one for 16-bit and 32-bit ones (one evolution of the one used in this game). Each run on various degrees of "good" on both Amigas old school Macintoshes, depending on the configuration. But I do not want to simply retread my steps, but rather ship a really good RPG, that pushes the old machines to some new direction.
Sometimes I feel that targeting those old machines end up getting me stuck, but that's the only target that I feel would make the game relevant :(
Windows version coming soon!
I am a FreeDOS and other systems game programmer... but my games on FreeDOS do not have Sound yet. Are you using Allegro? I am using Freepascal... it is not Allegro friendly. I thanks for some Hint to sound on Freepascal... contact@juegosenlazaruscostatricenses.com
I have read a lot about sound blaster go32 djgpp Dpmi interrupts hardware interrupts. But it is not working yet.
My itch.io page https://juegosenlazaruscr.itch.io
My plan is recommend to use Freedos on Virtual box. So users will have some sound blaster emulation.
Very thanks, for your game... I like program on native DOS and next import to other systems. I think it is convenient , but people think I am wrong.
I'm not using anything but simple ANSI C and the standard library (plus some code from Serdaco for driving the OPL2LPT, hacked to support a regular Adlib as well). I should probably be using Allegro, but I'm too lazy for that :P
The last time I touched on Pascal was some good 10 years ago, maybe more. It's a fine language, but I grew too used to C(++) to simply give up from it. Sure, up until 2 years ago, the move from C++ to C would sound ludicrous to me, but now it made perfect sense.
To be honest, as much as I know about interrupts in theory and have invoked quite a few from ASM embedded em C, but not 100% sure I'm doing it correctly. It works and nothing blew up in flames (yet), so I'm ok with that, but I would love to play PCM sound over a Sound Blaster some day. Maybe I will have to get down to some protected mode ASM. But not today.
For running on modern platforms, in situations where there's no direct PCM sound, I simply play a recorded version of my OPL2 sound (like, for instance, what I did with the Android version of Noudar: https://play.google.com/store/apps/details?id=pt.b13h.noudar) - works surpringly well.
I also always keep a debug version working with SDL, so I can leverage modern development tools and simply have a DOS/Amiga/etc Makefile.
Keep the good stuff coming! :D
Thanks to your attention... I will continue with Pascal. I like program on Dos, my most important problem for now, is UEFI booting. Of course I am waiting FreeDOS resolve the problem. Rufus (USB booting) works well with my software but compiler is not working. Sorry, it is another history....