Comments

Log in with itch.io to leave a comment.

Stay tuned!

(+1)

Hello, I see that you are following me. Would you like to help me with a RPG project that I'm working on?

Hello, sadly, I can't (for legal reasons).

One thing I could do is advise on anything. I can't even evaluate your work without putting and and me on legal gray areas.

I work as a game developer for my day job and I have a very strict set of rules I can follow to avoid competition with my own employer.

Hope you understand :)

Oh, that's too bad. Do you know of other developers?

(+1)

I can see myself in the photo. Congratulations on winning the diploma en RetroZaragoza, mate.

https://fitosoft.itch.io/

Ah, of course! I remember you!

Some very cool CPC remakes!

How is that Ghost 'n' Goblins going? it was looking very promissing!

(+1)

oh! thanks friend. you are one of the few who follow me. Unfortunately, it has been another of my projects on hold. It is also true that each step I take with a different engine, the code is optimized and I get it faster. who knows?

(1 edit)

I definetly know the feeling XD

I like to think that I follow great people with interesting projects, on the cusp of delivering it - keeps on my toes. Focus and don't give up!

Been working now two game engines: one for 8-bit and 16-bit machines and one for 16-bit and 32-bit ones (one evolution of the one used in this game). Each run on various degrees of "good" on both Amigas old school Macintoshes, depending on the configuration. But I do not want to simply retread my steps, but rather ship a really good RPG, that pushes the old machines to some new direction.

Sometimes I feel that targeting those old machines end up getting me stuck, but that's the only target that I feel would make the game relevant :(

Windows version coming soon!

(+1)

I am a FreeDOS and other systems game programmer... but my games on FreeDOS do not have Sound yet. Are you using Allegro?  I am using Freepascal... it is not Allegro friendly. I thanks for some Hint to sound on Freepascal... contact@juegosenlazaruscostatricenses.com

I have read a lot about sound blaster go32 djgpp Dpmi interrupts hardware interrupts. But it is not working yet.

My itch.io page https://juegosenlazaruscr.itch.io

My plan is recommend to use Freedos on Virtual box. So users will have some sound blaster emulation.

Very thanks, for your game... I like program on native DOS and next import to other systems. I think it is convenient , but people think I am wrong.

I'm not using anything but simple ANSI C and the standard library (plus some code from Serdaco for driving the OPL2LPT, hacked to support a regular Adlib as well). I should probably be using Allegro, but I'm too lazy for that :P

The last time I touched on Pascal was some good 10 years ago, maybe more. It's a fine language, but I grew too used to C(++) to simply give up from it. Sure, up until 2 years ago, the move from C++ to C would sound ludicrous to me, but now it made perfect sense.

To be honest, as much as I know about interrupts in theory and have invoked quite a few from ASM embedded em C, but  not 100% sure I'm doing it correctly. It works and nothing blew up in flames (yet), so I'm ok with that, but I would love to play PCM sound over a Sound Blaster some day. Maybe I will have to get down to some protected mode ASM. But not today.

For running on modern platforms, in situations where there's no direct PCM sound, I simply play a recorded version of my OPL2 sound (like, for instance, what I did with the Android version of Noudar: https://play.google.com/store/apps/details?id=pt.b13h.noudar) - works surpringly well.

I also always keep a debug version working with SDL, so I can leverage modern development tools and simply have a DOS/Amiga/etc Makefile.

Keep the good stuff coming! :D



(+1)

Thanks to your attention... I will continue with Pascal. I like program on Dos, my most important problem for now, is UEFI booting. Of course I am waiting FreeDOS resolve the problem. Rufus (USB booting) works well with my software but compiler is not working. Sorry, it is another history....