A downloadable game for Windows, macOS, and Linux


For old machines: a 386Sx with 4MB of RAM is enough (a 486DX, with 8MB of RAM is recommended).

To run with OPL2LPT, use "noudar opl2lpt" - I highly recommend running from pure DOS. I would also recommend a 486DX2.

This is my modest entry into a venerable genre of RPGs  and also is a new 3D interpretation into my roguelike engine.

It is a simple game, made deliberately to fit into a single 1.44MB floppy disk uncompressed. In fact, I test it on a 486Sx 33Mhz with 8MB and without a hard drive.

It's a game for old farts like me, but I hope you could wear old fedoras and suspenders, put yourself into the right mindset and enjoy it as well.

DOS is back with a vengeance. This is only the first blow.

UPDATE: the game was covered at The New Retro Show!

Marco Plays DOS Games!

Install instructions

Just download and play wherever it's more convenient. It was made to fit inside a single 1.44 floppy, uncompressed and play straight from it.

On modern machines, it may require DOSBox.


DungeonsOfNoudar3D_V1_386DOS_.zip 503 kB
DungeonsOfNoudar3D_V1_Ubuntu64SDL.zip 294 kB
DungeonsOfNoudar3D_V1_OSXSDL.zip 304 kB

Development log


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(Edited 1 time) (+1)

(C++ 14) + DOS = Oh Yeah : )

Seriously this is awesome at some level... although I'm not sure exactly what running this on my Mac will entail, and the install instructions do feel a bit curt.


Anything but DOS is heresy =P

TBF, the installation is rather simple since it's meant to be simply copying to a floppy disk.

I'm cooking a Windows 95 version that might ship with a proper installation setup. Gotta look into this.

Thanks for playing!


Nice work! I could quibble that messages are as uninformative as they are verbose. There's not need to tell the player they just moved, but it would be useful to tell them they only have one item when they try switching. Otherwise, it's a blast from the past. Thank you for making it.

Thank you! I got to admit that I didn't think the weapon selection would need further feedback. I've also toyed with the idea of having numbers, like the weapons in Doom - would think this is better? Would you be interested in testing a specific build with that?

Gonna improve upon your feedback anyway. Thank you very much for testing!


You're right, the weapon selection is pretty obvious from the HUD, the message is mostly useful for letting the player know their command was acknowledged. Letting the player press number keys to switch weapons would be be a nice addition too -- no need to replace the current system. The messages just need to be a little more context-aware and less Captain Obvious. And you're welcome!


Yes, someone entered a DOS game!